|Name (transcribed): (Variable name)|
Identifier (HEX): A7
Identifier (DEC): 167
Applicable for Super Glitch?: Yes
Effect byte: 0x03
Effect pointer: ?
Type : (Variable name) (0x40)
Animation/Mirror Move: Vine Whip (0x16)
PP (no PP Ups): 0
If Super Glitch is avoided or the saved screen data contains an early enough 0x50 sub-tile, this glitch move functions as a damaging move with Vine Whip's animation, that will restore half the amount of damage dealt to the opponent to the user as HP.
Glitch Pokémon which learn (variable name) (0xA7)