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|Name (transcribed): (Variable name)|
Identifier (HEX): BD
Identifier (DEC): 189
Applicable for Super Glitch?: Yes
Effect byte: 0x00
Effect pointer: ?
Type : h (PLAYER NAME) (0x4E)
Animation/Mirror Move: Double-Edge (0x26)
PP (no PP Ups): 21
Successfully using this glitch move without any significant Super Glitch effect (possible by having a 0x50 sub-tile early in the saved screen data) will result in damage with Double-Edge's animation and no additional effect.
Glitch Pokémon which learn (variable name) (0xBD)