|Name (transcribed): (Variable name)|
Identifier (HEX): BC
Identifier (DEC): 188
Applicable for Super Glitch?: Yes
Effect byte: 0x03
Effect pointer: ?
Type : (Variable name) (0xC8)
Animation/Mirror Move: Animation 0xB5/Glitch move 0xB5
PP (no PP Ups): 8
Using this glitch move where there is no significant Super Glitch corruption (possible by having a 0x50 sub-tile early in the saved screen data) may result in a move that deals damage with the 'square in' animation from Thrash. This glitch move will also restore half the amount of damage inflicted to the opponent to the user as HP.
Glitch Pokémon which learn (variable name) (0xBC)