|Name (transcribed): (Variable name)|
Identifier (HEX): B5
Identifier (DEC): 181
Applicable for Super Glitch?: Yes
Effect byte: 0x14
Effect pointer: ?
Type : (variable name) (0x41)
Animation/Mirror Move: Bind (0x14)
PP (no PP Ups): 5
If Super Glitch does not succeed (or is forced not to by forcing a 0x50 sub-tile early in the screen data after opening the items or Pokémon menu in battle with GameShark code 0150A0C3 or OAM DMA hijacking), then a successful hit with this glitch move will use Bind's animation and lower Speed down by one stage, without causing any damage.
Glitch Pokémon which learn (variable name) (0xB5)