|Name (transcribed): (Variable name)|
Identifier (HEX): B6
Identifier (DEC): 182
Applicable for Super Glitch?: Yes
Effect byte: 0xFC
Effect pointer: ?
Type : False Normal (0x0A)
Animation/Mirror Move: Confusion (0x5D)
PP (no PP Ups): 0
If Super Glitch does not succeed (or is forced not to by forcing a 0x50 sub-tile early in the screen data after opening the items or Pokémon menu in battle with GameShark code 0150A0C3 or OAM DMA hijacking), then a successful hit with this glitch move will cause damage with Confusion's animation, and then possibly cause arbitrary code execution at from address $CD12 in the RAM region.
This glitch move's random name is also capable of screen tile corruption.
Glitch Pokémon which learn (variable name) (0xB6)