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Front: RBGlitch081.pngBack: RBY Magnemite backsprite.png
Bulbapedia link Trainer (glitch Pokémon)
Equivalent glitch Pokémon ゥ. B (Yellow)
Generation II equivalent Ledian
Generation II Pokémon needed for Time Capsule exploit Ledian
Name bytes 5D 22 50 CD 3C 3C 21 26 D1 CB 50
Index number (hex) CD
Index number (dec) 205
Pokédex number
081 (Magnemite hybrid)
Pokédex marker byte 0x51
Pokédex flag (seen) Seen Magnemite
Pokédex flag (own) Own Magnemite
Type(s) Electric
Category , 4 4 8
Height 23'0
Weight 880.6lb
Palette attribute byte
Catch rate constant 0xBE
Experience group Medium-Fast 00 Medium-Fast.png
Experience at Level 100: 1,000,000
Experience at Level 255: 16,581,375
Experience yield 0x59
Sprite dimensions (base data) 5x5
Front sprite source pointer 0D:5B87
Back sprite source pointer 0D:5C0D
Front sprite dimensions (actual) 5x5
Back sprite dimensions (actual) 4x4
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PkMn ◣ n (CC) TRAINER (CD) ▼ W G d (CE)

TRAINER is an Electric-type glitch Pokémon in Pokémon Red and Blue.

It is a hybrid of Magnemite and uses Magnemite's sprites, due to this glitch Pokémon and Magnemite both sharing the same sprite pointers and using the same sprite bank.

ゥ. B is the equivalent trade glitch Pokémon in Pokémon Yellow.

It cannot be caught with the Trainer escape glitch or another means of instant encounter, as a Jr. Trainer♂ battle will be initiated instead.

Methods to obtain

Starting moves

  • Tackle



Pokédex data

RB Dex CD.png

Level-up moves

  • TM05 (Level 32)
  • Glitch Move 0x00 (Level 181)
  • TM34 (Level 184)
  • TM24 (Level 241)

TM/HM moves

  • TM06 Toxic
  • TM09 Take Down
  • TM10 Double-Edge
  • TM20 Rage
  • TM24 Thunderbolt
  • TM25 Thunder
  • TM30 Teleport
  • TM31 Mimic
  • TM32 Double Team
  • TM33 Reflect
  • TM34 Bide
  • TM39 Swift
  • TM44 Rest
  • TM45 Thunder Wave
  • TM50 Substitute
  • HM05 Flash

Base stats

Base stats Level 50 stat range Level 100 stat range
HP: 25 85-131 160-253
Attack: 35 40-86 75-168
Defense: 70 75-121 145-238
Speed: 45 50-96 95-188
Special: 95 100-146 195-288

Time Capsule exploit moves

  • Time Capsule exploit level-up moves: Tackle, Supersonic, Comet Punch, Light Screen, Reflect, Swift, Agility, Double-Edge
  • Time Capsule exploit TM/HM: Headbutt, Toxic, Hyper Beam, SolarBeam, Dig, Double Team, Ice Punch, Swift, ThunderPunch, Rest, Flash
  • Time Capsule exploit prior evolution: Barrier (Ledyba)
  • Time Capsule breeding: Bide, Light Screen, Psybeam