ItemDexJP/RG:106 (v1.0)

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Name (transcribed): ゴールドバッヂ

Identifier (HEX): 6A
Identifier (DEC): 106
Effect pointer: ?
Unterminated name glitch item?: No
Tossable/Sellable?: Yes
Buy Price: 999999 (#1##8#)
Sell Price: 499999
Name bytes: {{{9}}}

Not to be confused with ItemDexJP/RG:106 (v1.1)

(hex:6A) is a glitch item in Pokémon Red and Green v1.0. Its name "ゴールドバッヂ" (GoldBadge) is taken from the unused Japanese list strings, and is not to be confused with the actual MarshBadge (ゴールドバッジ, Gold Badge).

In v1.0 of Pokémon Red and Green, using this glitch item may bring up a Poké Mart with 240 items.

The first 14 items in the list appear to be taken from address 3631 in the ROM. Since the player can access items beyond the expected limit for Poké Mart items, battle data appears as some of the later glitch items encoded as items.

Items 218-221 are the enemy Pokémon's moves, hence using Gold Badge after encountering a Pokémon with Poison Sting (hex:28, the same as Rare Candy) such as Weedle allows the player to buy Rare Candies. Master Balls may appear in the Poké Mart as well.

This glitch item can be used in battle as well. If the mart menu is closed, a turn will be used up and the graphics will be corrupted with the player sprite on the screen.

YouTube video by ChickasaurusGL


Using the glitch item will also corrupt CFBF (wEnemyMonSpecies2) into MissingNo. (0xAF). The player should close the Poké Mart with B then press B until the invisible text box for the opponent's action next turn is closed. Pressing up and right keeps the invisible cursor on the items menu, after which the player can press A. Afterwards, if the player memorises the list and has a Ball they can throw it, enabling them to catch the MissingNo. and end the battle. Note the cursor position is preserved after entering the menu, for example if GoldBadge was in the second position, opening the invisible item list will bring it up on that position.