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Combined display of all available logs of Glitch City Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 18:43, 9 April 2024 Evie (Torchickens) talk contribs uploaded a new version of File:Sprite compression sample.png
- 17:58, 9 April 2024 Evie (Torchickens) talk contribs created page File:Sprite compression sample.png
- 17:58, 9 April 2024 Evie (Torchickens) talk contribs uploaded File:Sprite compression sample.png
- 17:54, 9 April 2024 Evie (Torchickens) talk contribs created page Sprite compression (Generation I) (Created page with "{{incomplete|needs proper analysis. The official method may also have been in the source code}} '''Sprite compression''' is the means in Generation I for where pure graphics data is compressed into a Pokémon or Trainer sprite. The sprite is decompressed again using the sprite decompression routine. While the source compressor code is not in the ROMs; there are a few rules for a compressed sprite: *The image to compress is usuall...")
- 17:29, 27 February 2024 Evie (Torchickens) talk contribs created page Talk:Pokémon Red, Green, Blue and Yellow (JP) GameShark codes (Sentence in the lead: new section) Tag: New topic
- 22:00, 13 January 2024 Evie (Torchickens) talk contribs moved page Vaporeon moveset glitch to Vaporeon learnpool glitch (Moveset is usually used in the context of competitive battling)
- 21:59, 13 January 2024 Evie (Torchickens) talk contribs created page Vaporeon moveset glitch (Created page with "The '''Vaporeon moveset glitch''' occurs in {{Y}} and does not apply to Vaporeon's learnpool in {{RB}}. It restricts Vaporeon from learning the move Mist at Level 42 with the following methods: Rare Candy, level up in battle, evolving a Level 42 Eevee. The glitch occurs because Haze is defined as first move at Level 42 in Vaporeon's level-up/evolutions data structure, and the engine will ignore entries for a duplicate level (Mist). However, it is still possible to t...")
- 21:50, 13 January 2024 Evie (Torchickens) talk contribs created page User talk:LemonLime (Welcome: new section) Tag: New topic
- 21:48, 13 January 2024 Evie (Torchickens) talk contribs created page User talk:Zeroman/Candidate items for ACE (Is it OK to add to this?: new section) Tag: New topic
- 14:54, 13 January 2024 Evie (Torchickens) talk contribs created page GlitchDexKO (Created page with "{{incomplete|1=Other Korean Yellow fan translation glitch Pokémon}} This is a list of glitch Pokémon found in the Korean Pokémon games. ==Korean Yellow ([https://windowstiger.tistory.com/169 Windows Tiger fan translation]) GlitchDex== *없는번호 (MissingNo.) ==Korean Gold/Silver GlitchDex== *? (00) *? (FC) *알 (FD) *? (FE) *GlitchDexKO/GS:255|...")
- 23:57, 5 September 2023 Evie (Torchickens) talk contribs created page D09B sprite animation glitches (Created page with "{{incomplete|1=More detail such as specific banks, and the purpose of 3873}} The '''D09B sprite animation glitches''' are glitches in {{RBY}} involving memory address D09B (wTownMapSpriteBlinkingEnabled/wPartyMenuAnimMonEnabled/wUnusedD09B) (D09A in Yellow). This address is normally responsible for animating the 'nest' sprites in a Pokédex area (value 0x01), is also set to 0x01 on the Town Map/Fly menus, and is set to 0x40 on the party menu; enabling the OAM sprites...")
- 23:09, 5 September 2023 Evie (Torchickens) talk contribs created page Frame block copier (Created page with "'''Frame block copier''' is an arbitrary RAM modification exploit in {{RBY}}. It allows the player to copy move OAM data to a big endian pointer at D09C/D09D by abusing the DrawFrameBlock routine (1E:4000 in both Red/Blue and Yellow). DrawFrameBlock is used during battle to process the animations. The pointer is intended to default at C300 (the region for OAM entries from OAM DMA), but can be manipulated with glitches. However, currently it is necessary to lock the...")
- 15:50, 5 September 2023 Evie (Torchickens) talk contribs created page Type 0xFF mail arbitrary code execution (Japanese Crystal) (Created page with "{{Arbitrary code execution}} {{Japan only}} '''Type 0xFF mail arbitrary code execution''' is an arbitrary code execution method in Japanese Pokémon Crystal. Behavior in the Japanese version differs from the English version (see mailbox glitches), which causes some unusual effects to the game but does not cause arbitrary code execution. This method of arbitrary code execution runs 1:D9D9 in the program counter as code. Although at this point in the game the scre...")
- 22:53, 13 June 2023 Evie (Torchickens) talk contribs created page Glitch City RAM manipulation (buffer overflow techniques) (Created page with "Combining the data of a Glitch City sourced from RAM with a buffer overflow technique that depends on the contents of the screen (or a related screen buffer) allows the player to have more control over the desired corruption; because the RAM is not fixed and is writable during gameplay. For example, a form of Glitch City RAM manipulation is used during oobLG. In Yellow, this is with the help of 6F (a screen-saving glitch item), a Glitch City ([...")
- 19:07, 13 June 2023 User account Evie (Torchickens) talk contribs was created