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- 15:54, 23 March 2023 Agatha's badge describer glitch (hist | edit) [7,165 bytes] Evie (Torchickens) (talk | contribs) (Created page with "{{Researchneeded|1=Setting it up without arbitrary code execution or arbitrary RAM modification}} '''Agatha's badge describer glitch''' is an effect caused by glitch meta-map script 0x7F or 0xFF for Agatha's Elite Four room (D64F) in {{RB}}. It simulates the Cerulean City badge describer and is a means of accessing glitch badge describer options outside of the Japanese versions, where it is possible with the Special menu Select glitch i...")
- 01:43, 23 March 2023 Glitch blackboard texts (hist | edit) [1,386 bytes] Evie (Torchickens) (talk | contribs) (Created page with "The '''glitch blackboard texts''' are entries for the blackboard in Viridian City other than SLP, BRN, PSN, FRZ, PAR, and QUIT. Each entry for text on the Viridian City school blackboard is indexed. Invalid entries can be forced by writing to CC26. To preserve it, the player can write to CC26 with OAM DMA hijacking (requiring another form of arbitrary code execution such as the glitch item 4F (disambiguation)). The pointer table ViridianBlackboardStatusPointer...")
- 01:32, 23 March 2023 Dex dump glitch (hist | edit) [105,983 bytes] Evie (Torchickens) (talk | contribs) (Created page with "The '''Dex dump glitch''' is a buffer overflow glitch in Generation I which occurs with very long unterminated Pokédex entries, due to the game attempting to print characters for the Pokédex category off the screen. The first character in the Pokédex category corresponds with memory address 0xC3F9 (wTileMap+0x59), but very long Pokédex categories exceed the wTileMap buffer, so corrupt unrelated memory addresses. ==Example and requirements== [...")
- 00:40, 23 March 2023 PP copier glitch (hist | edit) [3,321 bytes] Evie (Torchickens) (talk | contribs) (Created page with "{{incomplete|1=Mechanics for specific corruptions}} The '''PP copier glitch''' is a buffer overflow glitch which occurs in Generation I when the game attempts to draw "PP" on the screen over four times, due to corruption of CD6C (wNumMovesMinusOne). Though this situation is usually impossible, it can occur when: *CD6C is corrupted (e.g. with a specific Brock Through Walls) *The player has a Pokémon with - as the top move...")
- 02:14, 21 February 2023 Silph Co. 11F tenth warp glitch (hist | edit) [2,526 bytes] Evie (Torchickens) (talk | contribs) (Created page with "thumb|right|160px|Silph Co. 11F after manipulating a tileblock to go to the tenth warp of wLastMap This glitch is a more advanced alternative to Safari Zone exit glitch to warp to different Glitch Cities and exits (warp ten rather than warp four<!--check-->). At Silph Co. 11F there is a warp assigned at y=06 x=05 apparently for an [https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Miscellaneous_Data#Pok.C3.A9mo...")
- 17:49, 19 February 2023 Expanded inventory (Select glitch method) (hist | edit) [712 bytes] Evie (Torchickens) (talk | contribs) (Created page with "The Select glitch can be used to obtain the expanded inventory. ==Procedure== # Highlight the 13th item with Select. # Exit with B,B, enter battle and select the third Pokémon from the ポケモン menu to swap it with a glitch Pokémon. # Run from battle. Open the items pack menu. You should have over 20 items if the Pokémon's nickname is at least two characters long, with the number of items being based on the third character or the end name 0x50 terminator i...")