Talk:Luck manipulation

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Jump to navigation Jump to search Should the plan be to just keep this as external links after all? I was wondering how much it belonged here too, and with the excellent guides out there it doesn't necessarily need to be copied one more place. Sherkel (talk) 09:06, 8 February 2019 (-06)

You can make/expand on these pages with more specific information if you like. :) I think the reason I removed the content in that revision was because I didn't know well enough about the subject and if I put anything that was incorrect (but I feel it's fine as long as it isn't word for word). --Torchickens (talk) 05:25, 9 February 2019 (-06)
Alright. Upon looking again, there was some inaccurate stuff there, but that's no surprise if you dived right in just to get the technical info. I'm trying to focus more on what's not in the guides anyway, so just making sure before going forward. Sherkel (talk) 23:06, 11 February 2019 (-06)


Regarding the current state and seed often being referred to as the same thing (which isn't correct), the reason is that the place the seed is originally located in memory upon booting up is overwritten whenever the LCG or Mersenne twister is advanced another step. (For example, in Emerald you have 00000000 at that location and then 00006073 a frame later.) The difference could be worth keeping in mind when I write the rest of the subpages. (...when I'm 50, at this rate :P) Sherkel (talk) 00:14, 23 August 2019 (-06)

See, I actually have no problem with not differentiating between the current state and the initial state. After all, the point of talking about "states" is that the current state at any time is the basis of all future random numbers. The problem is that the word "seed" is also used to refer to the external input used to initialize the state (think of srand(42)), which may (and in a good RNG framework, should) be different from the initial state itself. Basically I was thinking of this (this is a link; I still think GCL can use a different link color). Bbbbbbbbba (talk) 11:38, 23 August 2019 (-06)


Where do glitchless RBY routes use ID manipulation? I think you might be confusing that with IV manipulation. RBY Trainer IDs mean nothing. GSC routes do use the Lucky ID to get a Master Ball, but I believe only because the legendary manipulation would be too miserable otherwise. It is not essential in the way that TID and LID manipulation in the glitched run is. Also, referring to DSum manipulation as "older" implies that it is obsolete, which I believe it is not. It is very useful in the 151 run. Bbbbbbbbba (talk) 10:16, 1 September 2019 (-06)

I was indeed mixing it up with IV manipulation when it came to RBY. As for GSC, I don't know the current glitchless route, but the Master Ball manipulation must be quite important if it takes all that trouble. DSum isn't obsolete, but its utility being limited to particular situations in a side category before the LGFly loop is set up makes it less relevant than it used to be. There's probably a better word for it. Sherkel (talk) 14:53, 1 September 2019 (-06)