|Name (transcribed): (Variable name)|
Identifier (HEX): B9
Identifier (DEC): 185
Applicable for Super Glitch?: Yes
Effect byte: 3A
Effect pointer: ?
Type : (Variable name) (0x41)
Animation/Mirror Move: Peck (0x40)
PP (no PP Ups): 20
If Super Glitch does not succeed (or is forced not to by forcing a 0x50 sub-tile early in the screen data after opening the items or Pokémon menu in battle with GameShark code 0150A0C3 or OAM DMA hijacking), then a successful hit with this glitch move reduce the opponent's Attack by two stages with Peck's animation, or result in the Nothing happened!" message if this is not possible (still with Peck's animation).
Glitch Pokémon which learn (variable name) (0xB9)