|Name (transcribed): 4# #4# y PC……4# ぅ4# H#|
Identifier (HEX): 81
Identifier (DEC): 129
Effect pointer: 03:5687 (ROM 3)
Unterminated name glitch item?: Yes
Buy Price: 939493
Sell Price: 469746
Name bytes: $fa, $26, $cc, $47, $fa, $28, $cc, $b8, $c2, $5b, $56, $fa, $30, $cc, $6f, $fa, $31, $cc, $67, $3e
As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.
If a 0x50 sub-tile is early enough on the screen, using this glitch item outside of battle will result in Professor Oak's message that the item is unusable. If the same is true in battle (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking), then it will act as an Ultra Ball. This is due to the way the
ItemUseBall function works, as it first checks if the item is a Master Ball, then Poké Ball, then Great Ball, and so anything else must be an Ultra Ball.
This glitch item shares its effect pointer with item $01 (MASTER BALL).