- Thanks! I'm still trying to figure out the seemingly random circumstances that cause the sprite overflow. Currently the most useful clue I have is the characters ":" and "e" on the first line of the corrupted tilemap, which are hex 9C and A4 respectively. Those should correspond to the OAM entries of a male aide who is 4 pixels away from being fully off-screen.
This is interesting because the player walks at 2 pixels per frame, meaning that it's not a simple off-by-one-frame error.I need to understand more about the overworld loop and sprite updating to make sense of this. Bbbbbbbbba (talk) 17:01, 14 February 2019 (-06)
- Never mind, I just realized that all sprites are drawn 4 pixels higher, meaning that when the player walks up, they are designed abruptly disappear when they are still on screen by 4 pixels. Therefore the glitch indeed happens on that one exact frame. Bbbbbbbbba (talk) 18:02, 14 February 2019 (-06)
- Thanks for your wiki magic on the breakpoints page. ^^ Mine wasn't very good. From Evie (Torchickens) ✿ 06:34, 11 September 2019 (-06)
Total control hacks
The reason is because these simulate videos or new games. Technically its not necessarily (so feel free to state a reason to remove with specifically why). Thanks, sorry I overlooked things.. From Evie (Torchickens) ✿ 13:17, 14 November 2019 (-06)
Ok sorry I was half asleep and had a 'brain fart'. Yes, there should be more non-total control examples there for better documentation. Thanks again. -From Evie (Torchickens) ✿