007: The World Is Not Enough (PlayStation): Difference between revisions
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==Table glitch== |
==Table glitch== |
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A glitch in which entering a table in mission 4, but pausing the game while taking out an item causes the graphics of the item to glitch out due to corruption of the VRAM. Specifically, the same position that the item is stored in VRAM is overwritten with cards data. |
A glitch in which entering a table in mission 4, but pausing the game while taking out an item causes the graphics of the item to glitch out due to corruption of the VRAM. Specifically, the same position that the item is stored in VRAM is overwritten with cards data. |
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Revision as of 12:18, 26 April 2019
This article describes glitches in 007: The World Is Not Enough (PlayStation), a game outside the Pokémon franchise. See Non-Pokémon glitches for a list of non-Pokémon glitch articles.
This article must comply with the non-Pokémon glitches guideline.
007: The World Is Not Enough | |
Wikipedia link | The World is Not Enough (PlayStation) |
Developer(s) | Black Ops Entertainment |
Publisher(s) | EA Games |
Platform(s) | PlayStation |
Release date(s) | November 8, 2000 (North America) November 17, 2000 (Europe) |
This page has information paraphrased from The Cutting Room Floor.
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As such, it has also not been fully reviewed by the Glitch City Laboratories verification team. Source for attribution: The Cutting Room Floor article history |
Table glitch
A glitch in which entering a table in mission 4, but pausing the game while taking out an item causes the graphics of the item to glitch out due to corruption of the VRAM. Specifically, the same position that the item is stored in VRAM is overwritten with cards data.