0x50 sub-tile
The 0x50 sub-tile is a sub-tile in Pokémon Red, Green, Blue, and Yellow with an index number of 80 (hex:50). A sub-tile is part of a tile of 4×4 parts, itself part of 4×4 tiles known as a tile block.
The sub-tile varies based on the tileset for the current map. For example, in Route 1 it is the bottom-left corner of a bush, while in Viridian Forest it is an 'up arrow'.
This sub-tile is needed for buffer overflow techniques that have the game attempt to copy saved screen data into another buffer until the first 0x50, such as CoolTrainer♀ move corruption and LOL glitch, and is usually saved on to a screen data copy that is updated every time the player opens the Pokémon or items menu (among some other menus).
Without the player having a 0x50 sub-tile on the screen data copy, it would likely cause the game to freeze during the corruption due to the game copying too much data.
List of 0x50 tiles
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Towns, Route 1
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Viridian Forest/
Safari Zone -
Pokémon Center/
Poké Mart -
Celadon Gym
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Warden's house
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Houses
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Pewter Museum
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Celadon Game Corner
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Celadon Mansion
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Bill's House
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Vermilion Harbor
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S.S. Anne
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Pokémon Mansion
(Cinnabar) -
Cerulean Bike Shop
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Caves
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Indigo Plateau
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Glitch Rocket HQ maps (Yellow)
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Battle (no Pokémon sent out)
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Battle (Pokémon sent out). This tile varies based on the user's sprite.
See also
External links
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