255 Pokémon glitch (Generation I): Difference between revisions
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{{PRAMA|save-abuse-glitch}} |
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The '''255 Pokémon glitch''' is a glitch that occurs in {{RBY}}. It consists of setting the number of Pokémon in the player's party to 255, which allows them to swap |
The '''255 Pokémon glitch''' is a glitch that occurs in {{RBY}}. It consists of setting the number of Pokémon in the player's party to 255, which allows them to swap chunks of memory (67 or (1+44+11+11) bytes at a time). |
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Performing the glitch is possible with either the [[SRAM glitch]] or [[arbitrary code execution]]. |
Performing the glitch is possible with either the [[SRAM glitch]] or [[arbitrary code execution]]. |
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==Sub-glitches== |
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*[[Glitch character glitch]] |
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*[[Expanded party Safari Zone warp]] |
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==See also== |
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*[[255 Pokémon glitch (Generation II)]] |
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*[[255 Pokémon glitch (Generation III)]] |
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{{Stub}} |
{{Stub}} |
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[[Category:Generation I glitches]] |
[[Category:Generation I glitches]] |
Latest revision as of 21:44, 5 June 2021
PRAMA Initiative a également une page sur 255 Pokémon glitch (Generation I). |
The 255 Pokémon glitch is a glitch that occurs in Pokémon Red, Blue, and Yellow. It consists of setting the number of Pokémon in the player's party to 255, which allows them to swap chunks of memory (67 or (1+44+11+11) bytes at a time).
Performing the glitch is possible with either the SRAM glitch or arbitrary code execution.
Sub-glitches
See also
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