Display title | 255 Pokémon glitch (Generation II) |
Default sort key | 255 Pokémon glitch (Generation II) |
Page length (in bytes) | 1,103 |
Namespace ID | 0 |
Page ID | 12037 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | glitchcitywiki>Evie (Torchickens) |
Date of page creation | 21:43, 5 June 2021 |
Latest editor | glitchcitywiki>Evie (Torchickens) |
Date of latest edit | 12:01, 9 June 2021 |
Total number of edits | 5 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (3) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | When the player has 255 Pokémon in Generation II, memory corruption will occur while walking around. It may typically just freeze the game. If the player initiates... |