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256x item selling price glitch: Difference between revisions

Partially reverting because the shorter wording seems to imply that the '''amount of money''' received is the lower byte of the true value, which would be an incorrect interpretation.
>Sherkel
m (Sherkel moved page 256× item selling price glitch to 256x item selling price glitch over redirect: Unnecessary one-off example of an "ASCII-inaccessible" title. In my opinion.)
>Bbbbbbbbba
(Partially reverting because the shorter wording seems to imply that the '''amount of money''' received is the lower byte of the true value, which would be an incorrect interpretation.)
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==Summary==
When selling over 256 of an item, although the correct sell price is displayed (both before and after selling,), the actual amount of money received does not match it. This amount is calculated not with the displayedactual number of items sold, but with this number modulo 256 (i.e. the lower byte). Effectively, the total cost for every 256 of the item is ignored.
 
For example, Berries cost 10 Pokédollars each. If 258 were sold, the total amount of money gained in this case would be 10 * 2 Pokédollars, or 20 Pokédollars (a loss of 2560 Pokédollars), as the group of 256 are not counted. In another example, if 999 were sold, the total amount of money gained would be (999 modulo <!-- % or "modulo"? Actually, shoot, that's probably been brought up in the thread. --> 256) * 10 or 2310 Pokédollars<!-- (as 768 is the highest multiple of 256 in 999 and must be ignored in the total price) --I don't think it's necessary to explain what modulo is here -->.
Anonymous user
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