Anonymous user
99 item stack glitch: Difference between revisions
no edit summary
>ISSOtm m (Added a categ.) |
>SatoMew No edit summary |
||
Line 1:
[[File:99 item stack glitch.png|
The '''99 item stack glitch''' is a memory corruption [[glitch]] and [[natural glitch]] which occurs in {{RB}} and {{JY}}. It does not work in English Yellow.
==Description==
Line 11 ⟶ 10:
Note that any memory address with value hex:FF will end the search ; hence having all 8 badges will prevent most corruptions.
==Examples==
* In English versions, when buying Ultra Balls with Ultra Ball ×99 in the last slot of the inventory, it is possible to corrupt $D35D (item 32 quantity; controlling the screen palette) if $D35C (item 32; current sound bank value) is 2 (Ultra Ball).
* In English versions, one can exploit the [[Yami Shop glitch]] to buy Master Balls. If D364 (Block-X ID) is 01 and there are no Master Ball stacks which aren't ×99 before it, then one can add to D365 (map exit warp) to access locations up to hex:63 (S.S. Anne Deck). It may be necessary to change the quantity in address D358 to 99 first.
* In Japanese versions, when buying Great Balls with Great Ball ×99 in the last slot of the inventory, it is possible to corrupt number of badges ($D2D5) if the options byte is equal to 3 (Battle Animation On, Battle Style On, medium text speed).
==External links==
* [
* [https://www.youtube.com/watch?v=OXzQ9rEEa0g
* [https://www.youtube.com/watch?v=R5o_t_ddsy0
* [https://www.youtube.com/watch?v=6PxBIzRY4eg
* [https://www.youtube.com/watch?v=sv2MzM7CPt8
{{stub}}
[[Category:Generation I glitches]]
[[Category:Generation I natural glitches]]
[[Category:Natural glitches]]
|