Jump to content

99 item stack glitch: Difference between revisions

Don't think this is a stub anymore. It has everything it really needs.
>Sherkel
No edit summary
>Bbbbbbbbba
(Don't think this is a stub anymore. It has everything it really needs.)
Line 6:
If the player performs a task which adds to the number of items in a list (purchasing an item from a Poké Mart, depositing it via the PC or withdrawing it via the PC) while they have an existing stack of that item ×99 in the last slot of the inventory (e.g. Ultra Ball ×99), the game will try to add to an item quantity of the same item from beyond that slot in an attempt to contain the items in an existing stack without creating a new one.
 
Due to a glitch, the end terminator is ignored if it directly proceedsfollows anthe stack of that item quantity,×99. andThis means the game maywould addmove topast the quantitiesitem oflist, itemsand evenstart ifto theinterpret 'unrelated memory addresses as "item type" and "item quantity'" representsalternately. anIf unrelatedthe memorygame finds the same "item type" before it finds a 0xFF terminator, it may change the "item quantity" addressbyte.
 
TheThis glitchalso won'tworks happeneven if the player has lessexisting item slotsstack occupiedhas less than previously99 (egitems, ifas long as the playertotal hasquantity hadof 15the itemexisting slotsstack filledand inthe hisnew inventory,stack havingis lessmore than 1599. itemIn slotsthis occupiedcase the game will preventadd enough items to make the existing stack ×99 and go on, triggering the glitch.
 
Note that any memory address in an "item type" slot (even address for bag, odd address for PC) with value 0xFF will end the search (the new item is put in the correct slot because it's calculated from the number of items, not decided by the FF terminator). As a result, the glitch won't happen if the player has less item slots occupied than previously (e.g., if the player has had 15 item slots filled in his inventory, having less than 15 item slots occupied will prevent the glitch), because in this case the item list will have multiple terminators. Having all 8 badges in the English versions will also prevent most corruptions.
Note that any memory address with value hex:FF will end the search ; hence having all 8 badges will prevent most corruptions.
 
The glitch also doesn't happen if the item list is already full (20 for the bag, 50 for the PC), because in this case the game wouldn't even try to move past the first existing stack. <!-- This has unintuitive implications, like the game not letting the player buy a Poké Ball even if the player has Poké Ball ×1 in the bag, as long as it comes after some Poké Ball ×99 (and the bag has 20 items). Maybe this is glitch-worthy on its own... -->
 
==Examples==
* In English versions, when buying Ultra Balls with Ultra Ball ×99 in the last slot of the inventory, it is possible to corrupt $D35D (item 32 quantity; controlling the screen palette) if $D35C (item 32; current sound bank value) is 2 (Ultra Ball).
* In English versions, one can exploit the [[Yami Shop glitch]] to buy Master Balls. If $D364 (Block-X ID) is 011 and there are no Master Ball stacks which aren't ×99 before it, then one can add to $D365 (map exit warp) to access locations up to hex:630x63 (S.S. Anne Deck). It may be necessary to change the quantity in address $D358 to 99 first.
* In Japanese versions, when buying Great Balls with Great Ball ×99 in the last slot of the inventory, it is possible to corrupt number of badges ($D2D5) if the options byte ($D2D4) is equal to 3 (Battle Animation On, Battle Style On, medium text speed).
 
The last example is not possible in the English versions because there the options byte ($D355) is an odd address and the badges obtained ($D356) is an even address.
 
==External links==
Line 23 ⟶ 27:
{{Youtube|6PxBIzRY4eg|SM}} (warp to S.S. Anne exploit)
{{Youtube|sv2MzM7CPt8|ChickasaurusGL}} (in Japanese Blue)
{{stub}}
[[Category:Generation I glitches]]
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.