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▲'''DMA''' or '''Dynamic Memory Allocation''' is the name given for a mechanic in Pokémon games including {{FRLG}} and {{Emerald}}.
==In Generation III==
This offers a form of memory protection, however a [[cheating device]] may be used to circumvent the protection, for example a Game Boy Advance GameShark may be used to make a temporary patch of the game's ROM (similar to the Game Genie) which disables the DMA system. Codes to circumvent the system are commonly known as '''Anti-DMA''' codes.
==In the [[Pomeg corruption glitch]]==
In {{FRLG}} and {{Emerald}}, the
==In Pokémon Diamond/Pearl ASE/ACE==
When performing ASE/ACE, the ASLR should be accounted for. Currently the Japanese community has made some advancements to avoid it.<ref>[https://twitter.com/RETIREglitch/status/1524328973714481152 RETIREglitch - Twitter]</ref>
==References==
<references/>
==See also==
*[[wikipedia:Address space layout randomization|Wikipedia article]]
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[[Category:Terminology]]
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