ASLR: Difference between revisions

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In [[bp:Generation III|Generation III]], the DMA system will randomize the locations of specific cHunks of memory addresses (such as party and stored Pokémon data) to one of 64 possible locations every time the player performs an action such as entering/leaving a building, opening a menu or entering battle.
In [[bp:Generation III|Generation III]], the DMA system will randomize the locations of specific cHunks of memory addresses (such as party and stored Pokémon data) to one of 64 possible locations every time the player performs an action such as entering/leaving a building, opening a menu or entering battle.


This offers a form of memory protection, however a [[cheating device]] may be used to circumvent the protection, for example a Game Boy Advance GameShark may be used to make a temporary patch of the game's ROM (similar to the Game Genie) which disables the DMA system.
This offers a form of memory protection, however a [[cheating device]] may be used to circumvent the protection, for example a Game Boy Advance GameShark may be used to make a temporary patch of the game's ROM (similar to the Game Genie) which disables the DMA system. Codes to circumvent the system are commonly known as '''Anti-DMA''' codes.


==In the [[Pomeg corruption glitch]]==
==In the [[Pomeg corruption glitch]]==