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In {{FRLG}} and {{Emerald}}, the DMA system is abused in the [[Pomeg corruption glitch]] to randomly have a chance of setting bit 0 and 2 (+03h) or bit 6 (+40h) to a memory address which the player desires to corrupt, such as setting bit 6 of the most significant byte of DOTS or SEASOR's personality value (with the help of a [[corruption initiator]]) to convert it into another Pokémon based on its EVs.
In {{FRLG}} and {{Emerald}}, the DMA system is abused in the [[Pomeg corruption glitch]] to randomly have a chance of setting bit 0 and 2 (+03h) or bit 6 (+40h) to a memory address which the player desires to corrupt, such as setting bit 6 of the most significant byte of DOTS or SEASOR's personality value (with the help of a [[corruption initiator]]) to convert it into another Pokémon based on its EVs.


Ironically, without the DMA system the Pomeg corruption glitch could be less useful as the player would only be able to create the same corruptions each time.
Without the DMA system the Pomeg corruption the player would only be able to create the same corruptions each time.
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[[Category:Terminology]]
[[Category:Terminology]]