Activating events while facing the wrong way: Difference between revisions
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>ISSOtm m (→Examples: Rewrote stuff a bit. More explicit in my opinion, but I may be wrong.) |
>Torchickens No edit summary |
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==Examples== |
==Examples== |
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* If the player is able to talk to a NPC, pressing A and moving away from it on the same frame (simultaneously) will have the NPC turn towards the player, but their dialog will not show up. |
* If the player is able to talk to a NPC, pressing A and moving away from it on the same frame (simultaneously) will have the NPC turn towards the player, but their dialog will not show up. |
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* If the player is in front of the PC looking up, pressing A and a direction on the same frame will have the PC |
* If the player is in front of the PC looking up, pressing A and a direction on the same frame will have the PC boot up while the player is not looking towards it (known as [https://www.youtube.com/watch?v=EN8BPMOP5NM "swag"ging a PC]). |
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*In {{RGB}} only, the player can use a Card Key while facing the wrong way to temporarily destroy objects other than doors (see [[Card Key glitch]]). |
*In {{RGB}} only, the player can use a Card Key while facing the wrong way to temporarily destroy objects other than doors (see [[Card Key glitch]]). |
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