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Activating events while facing the wrong way: Difference between revisions
Activating events while facing the wrong way (view source)
Revision as of 10:34, 25 October 2016
, 7 years ago→Examples: Rewrote stuff a bit. More explicit in my opinion, but I may be wrong.
>Torchickens No edit summary |
>ISSOtm m (→Examples: Rewrote stuff a bit. More explicit in my opinion, but I may be wrong.) |
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==Examples==
* If the player is able to talk to a NPC, pressing A and moving away from it on the same frame (simultaneously) will have the NPC turn towards the player, but their dialog will not show up.
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*In {{RGB}} only, the player can use a Card Key while facing the wrong way to temporarily destroy objects other than doors (see [[Card Key glitch]]).
[[Category:Generation I glitches]]
[[Category:Generation I natural glitches]]
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