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Activating events while facing the wrong way: Difference between revisions
Activating events while facing the wrong way (view source)
Revision as of 13:25, 1 November 2016
, 7 years agono edit summary
>ISSOtm m (→Examples: Rewrote stuff a bit. More explicit in my opinion, but I may be wrong.) |
>Torchickens No edit summary |
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==Examples==
* If the player is able to talk to a NPC, pressing A and moving away from it on the same frame (simultaneously) will have the NPC turn towards the player, but their dialog will not show up.
* If the player is in front of the PC looking up, pressing A and a direction on the same frame will have the PC
*In {{RGB}} only, the player can use a Card Key while facing the wrong way to temporarily destroy objects other than doors (see [[Card Key glitch]]).
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