Jump to content

Activating events while facing the wrong way: Difference between revisions

no edit summary
>ISSOtm
m (→‎Examples: Rewrote stuff a bit. More explicit in my opinion, but I may be wrong.)
>Torchickens
No edit summary
Line 4:
==Examples==
* If the player is able to talk to a NPC, pressing A and moving away from it on the same frame (simultaneously) will have the NPC turn towards the player, but their dialog will not show up.
* If the player is in front of the PC looking up, pressing A and a direction on the same frame will have the PC bootingboot up while the player is not looking towards it (known as [https://www.youtube.com/watch?v=EN8BPMOP5NM "swag"ging a PC]).
*In {{RGB}} only, the player can use a Card Key while facing the wrong way to temporarily destroy objects other than doors (see [[Card Key glitch]]).
 
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.