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Agatha's badge describer glitch: Difference between revisions
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{{Researchneeded|1=Setting it up without arbitrary code execution or arbitrary RAM modification, more general information}}
'''Agatha's badge describer glitch''' is an effect caused by [[Meta-map script activation|glitch meta-map script 0x7F or 0xFF]] for Agatha's Elite Four room (D64F) in {{RB}}. It simulates the Cerulean City badge describer and is a means of accessing glitch badge describer options outside of the Japanese versions, where it is possible with the [[Special menu Select glitch]] instead.
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==Details==
When the player enters Agatha's room with the script set to 0x7F, Red's sprite won't move or be visible on the screen.
==='Default' list===
The menu itself is sourced from 1:4E00, and there are some lag items making navigation difficult. There are many possible effects based on the badges chosen.▼
If the player entered Agatha's map directly after a save and reset, the menu itself will be sourced from 1:4E00. Otherwise, the value of CF8B will effectively be added on to 1:4E00. This can be manipulated by opening the item menu before entering the map to get the 1:4E1D list.
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There are 95 'badges' on the list as such: (Badge pointers for items 0x80-0xFF are assumed to be that of the item -0x80)
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[[File:Badge ACE Agatha setup.png]]
==See also==
*[[BadgeDescriptionDex]]
[[Category:Generation I glitches]]
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