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Agatha's badge describer glitch: Difference between revisions

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==Details==
When the player enters Agatha's room with the script set to 0x7F, Red's sprite won't move or be visible on the screen. IfSometimes an invisible menu will appear straight away, otherwise the player pressesmust press A foura few times, andto invisiblebring menu comesit up. (butThe itinvisible menu may only be visible on an emulator's VRAM viewer for region 9C00 of the BG map, although the font is glitched and the 'badge' names are illegible). Attempting to exit with B will briefly flash Red's sprite (making it visible on the screen again for a short moment) and bring up an invisible "Come visit me any time you wish." text box, but the menu will still be active.
 
==='Default' list===
The menu itself is sourced from 1:4E00, and there are some lag items making navigation difficult. There are many possible effects based on the badges chosen.
If the player entered Agatha's map directly after a save and reset, the menu itself will be sourced from 1:4E00. Otherwise, the value of CF8B will effectively be added on to 1:4E00. This can be manipulated by opening the item menu before entering the map to get the 1:4E1D list.
 
TheIn menu itself is sourced fromthe 1:4E00 list, and there are some lag items making navigation difficult. There are many possible effects based on the badges chosen.
 
There are 95 'badges' on the list as such: (Badge pointers for items 0x80-0xFF are assumed to be that of the item -0x80)
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