Amazing Trainers: Difference between revisions

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A player character cannot usually walk directly through a ledge without jumping first. They would simply be blocked if they were at the other side of the ledge. As for a fence or wall, the player cannot usually walk through them at all.
A player character cannot usually walk directly through a ledge without jumping first. They would simply be blocked if they were at the other side of the ledge. As for a fence or wall, the player cannot usually walk through them at all.


Apparently for the movement of opposing Trainers on the overworld the collisioning factor is ignored.
It seems that for the movement of opposing Trainers on the overworld they are able to walk through anything, but this is unconfirmed.


This glitch was fixed in Spanish versions of Ruby and Sapphire.
This glitch was fixed in Spanish versions of Ruby and Sapphire.