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Arbitrary code execution: Difference between revisions

Addition of previous edit regarding Pokemon Contests and Sprite 0x0611/0x0615 ACE
>CasualPokePlayer
(Added alternative way to avoid crashing the game.from performing 0x0611/0x0615 Sprite ACE)
>CasualPokePlayer
(Addition of previous edit regarding Pokemon Contests and Sprite 0x0611/0x0615 ACE)
Line 151:
This glitch has been used in the latest (as of 2020/03/19) Any% WR Emerald speedrun by Startoria: https://www.youtube.com/watch?v=M5HrQM5boQs. The code used in the run was written by merrp.
 
This is by far the most consistent method of ACE in Emerald. Once the glitch pokemon is acquired, all that's needed is to look at it, either by hatching it from an Egg or, from the summary, or a Pokemon Contest. Although Emerald's memory randomization still shifts PC data around, as long as code is placed far enough past the maximum shift distance, it will execute 100% of the time. This is why it is suggested to place code in box names or Box 12 Slot 4 even though this targets Box 12 Slot 3.
 
==In [[bp:Generation VI|Generation VI]]==
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