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Arbitrary code execution: Difference between revisions
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{{Bulbapedia}}
{{incomplete|1=<br><br>The following methods of ACE: custom map script pointer, move effect, Trainer escape glitch text box, bad clone summary, Burned Tower Silver, TM/HM use outside of the correct pocket, glitch Pokédex categories, Pikachu glitch emote and specific details on Generation III summary and move animation ACE}}
'''Arbitrary code execution''' (Japanese: 任意コード実行) refers to a method that allows the player to force the game to run code in a write-enabled region of the game, often WRAM or RAM (see [http://gameboy.mongenel.com/dmg/asmmemmap.html Game Boy memory map]). If it is manipulable (
It commonly involves an invalid execution pointer (such as via glitch items in Generation I), or as a side effect of the [[Coin Case glitch]] in English {{GS}}, which the player can manipulate to run custom assembly code.
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