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Arbitrary code execution: Difference between revisions

→‎Via items: Added brief note on obtaining glitch items.
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(→‎Via items: Added brief note on obtaining glitch items.)
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All known ACE glitch items jump into an RAM area that is possible to manipulate, but not quite as easy to manipulate as the item pack. Therefore it is popular to jump to the third item in the item pack, and [[Generation I item codes|write the main payload there]]. This strategy of first jumping to an easier to manipulate RAM area is called "bootstrapping".
 
There are many ways to obtain those glitch items through glitches. In {{RGB}}, the [[Select glitch]] can easily [[item creation Select glitches|create]] any glitch item. In the international versions, the most common method is to first obtain an [[expanded item pack]], then find the glitch item in the X coordinate ([[Celadon looping map trick]]) or in [[roaming items]].
 
Below is a summary of commonly used ACE glitch items. For more information, including bootstrapping setups, click on the name of an item to go to its [[ItemDex]] page.
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