Arbitrary learnset/evolution glitch Pokémon: Difference between revisions
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Another theoretical option using an 0xF9 evolution may be to abuse one of the rare glitches that corrupt VRAM to get the desired sub-tile, specifically the NPC sprites where sub-tile data for some glitch blocks are sourced (this is also the reason why they can alternate between a sub-tile and 9; due to VRAM inaccessibility). |
Another theoretical option using an 0xF9 evolution may be to abuse one of the rare glitches that corrupt VRAM to get the desired sub-tile, specifically the NPC sprites where sub-tile data for some glitch blocks are sourced (this is also the reason why they can alternate between a sub-tile and 9; due to VRAM inaccessibility). |
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Another, now materialised method is to use the [[box breaker glitch]] to corrupt D52C-D52D (tile block definition pointer) to somewhere in RAM, such as inventory (where the first blocks' sub-tiles can be defined to portray an evolution entry or learnset entry; via the total experience of Pokémon 8 and switching to box 115 (0x73). A glitch box exactly like this has not been found in Yellow. |
Another, now materialised method for 0xF9 is to use the [[box breaker glitch]] to corrupt D52C-D52D (tile block definition pointer) to somewhere in RAM, such as inventory (where the first blocks' sub-tiles can be defined to portray an evolution entry or learnset entry; via the total experience of Pokémon 8 and switching to box 115 (0x73). A glitch box exactly like this has not been found in Yellow. |
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{{YouTube|BHUsSYrAL5s|ChickasaurusGL}} |
{{YouTube|BHUsSYrAL5s|ChickasaurusGL}} |