Arbitrary sprites: Difference between revisions
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[[File:Yoshi battle.png|thumb|right|160px|'Yoshi' as the backsprite of a Pokémon.]] |
[[File:Yoshi battle.png|thumb|right|160px|'Yoshi' as the backsprite of a Pokémon.]] |
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'''Arbitrary sprite''' (or '''custom sprites''') or '''arbitrary sprite pointers''' refers to a [[glitch technique]] in {{RBY}}, in which a [[glitch]] is used to insert data the player desires into a Pokémon, [[glitch Pokémon]], Trainer or [[glitch Trainer]]'s sprite. |
'''Arbitrary sprite''' (or '''custom sprites''') or '''arbitrary sprite pointers''' refers to a [[glitch technique]] in {{RBY}}, in which a [[glitch]] or memory edit is used to insert data the player desires into a Pokémon, [[glitch Pokémon]], Trainer or [[glitch Trainer]]'s sprite. |
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It does not refer to hacking Pokémon sprites into the ROM, but rather refers to 'custom sprites' appearing due to modified [[RAM]]. |
It does not refer to hacking Pokémon sprites into the ROM, but rather refers to 'custom sprites' appearing due to modified [[RAM]]. |