AreaDex/GS:08703 (0x21FF): Difference between revisions

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Since no music plays for this location it could signify that it is playing 'glitch music' as most unused slots for music in the game correspond to no notes being played at all. Normally when first entered the whole room will appear pitch-black with the exception of yellow tiles which seem to dissappear in a short period of time. However the player can use Flash to reveal two sections of white tiles; some of these being part of ordinary objects or symbols such as the Pokeéollar sign. A blank 4x4 tile seperates these two sections from each other, it is close to the top of the map with glitchy tiles north of the player and a long row of glitchy tiles south of the player.
Since no music plays for this location it could signify that it is playing 'glitch music' as most unused slots for music in the game correspond to no notes being played at all. Normally when first entered the whole room will appear pitch-black with the exception of yellow tiles which seem to dissappear in a short period of time. However the player can use Flash to reveal two sections of white tiles; some of these being part of ordinary objects or symbols such as the Pokeéollar sign. A blank 4x4 tile seperates these two sections from each other, it is close to the top of the map with glitchy tiles north of the player and a long row of glitchy tiles south of the player.


This map has a large magnitude for the vertical scale but is very 'thin' as it has a very small magnitude for the horizontal scale and if the player uses a walk-through-walls code through the use of a [[game-altering device]] he or she can to move five steps to the left or right and will be transported into a [[Glitch|Glitched]] version of Route 23.
This map has a large magnitude for the vertical scale but is very 'thin' as it has a very small magnitude for the horizontal scale and if the player uses a [[walk through walls]] code through the use of a [[game-altering device]] he or she can to move five steps to the left or right and will be transported into a [[Glitch|Glitched]] version of Route 23.


A strange fact about this map is that even though Flash can be used to 'light the area up' (which is typical of an ordinary cave) neither Dig or Teleport can be used to escape from it, which in a sense makes this a completely unique map. Since Fly also cannot be used to escape this area it is not reccommended to save in it because the only way to escape it would be to use an [[game-altering device]] for example, by tricking the game into making either Fly, Teleport, or Dig available to use through the use, otherwise the player would have to start a New Game.
A strange fact about this map is that even though Flash can be used to 'light the area up' (which is typical of an ordinary cave) neither Dig or Teleport can be used to escape from it, which in a sense makes this a completely unique map. Since Fly also cannot be used to escape this area it is not reccommended to save in it because the only way to escape it would be to use an [[game-altering device]] for example, by tricking the game into making either Fly, Teleport, or Dig available to use through the use, otherwise the player would have to start a New Game.
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When entered from an ordinary door the player will appear at the north-west corner of the blank 4x4 tile used to seperate two sections of the map. As a result of this the player can only move one tile to the north which acts like the door in any trade center door in a Pokémon Center which will make the player move downwards again.
When entered from an ordinary door the player will appear at the north-west corner of the blank 4x4 tile used to seperate two sections of the map. As a result of this the player can only move one tile to the north which acts like the door in any trade center door in a Pokémon Center which will make the player move downwards again.


If the player uses walk-through-walls to move downwards it is still difficult to move any further because of various tiles which will push the player back northwards; therefore another procedure must be used to move through most of this map's tiles.
If the player uses walk through walls to move downwards it is still difficult to move any further because of various tiles which will push the player back northwards; therefore another procedure must be used to move through most of this map's tiles.


==Procedure (Pokemon Gold/Silver)==
==Procedure (Pokemon Gold/Silver)==
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2. Before entering any door turn the switch on and the player will appear in the blank 4x4 tile.
2. Before entering any door turn the switch on and the player will appear in the blank 4x4 tile.


3. (Optional) Use Flash and the walk-through-walls code to walk around this glitch map.
3. (Optional) Use Flash and the walk through walls code to walk around this glitch map.


==See also==
==See also==

Revision as of 21:38, 30 March 2010

Map data for a glitched building which is apparantly in Goldenrod City according to the Pokégear exists in Pokémon Gold/Silver/Crystal occupying hexadecimal identifiers 21 and FF for the bytes which manage the location and room-number respectively.

Since no music plays for this location it could signify that it is playing 'glitch music' as most unused slots for music in the game correspond to no notes being played at all. Normally when first entered the whole room will appear pitch-black with the exception of yellow tiles which seem to dissappear in a short period of time. However the player can use Flash to reveal two sections of white tiles; some of these being part of ordinary objects or symbols such as the Pokeéollar sign. A blank 4x4 tile seperates these two sections from each other, it is close to the top of the map with glitchy tiles north of the player and a long row of glitchy tiles south of the player.

This map has a large magnitude for the vertical scale but is very 'thin' as it has a very small magnitude for the horizontal scale and if the player uses a walk through walls code through the use of a game-altering device he or she can to move five steps to the left or right and will be transported into a Glitched version of Route 23.

A strange fact about this map is that even though Flash can be used to 'light the area up' (which is typical of an ordinary cave) neither Dig or Teleport can be used to escape from it, which in a sense makes this a completely unique map. Since Fly also cannot be used to escape this area it is not reccommended to save in it because the only way to escape it would be to use an game-altering device for example, by tricking the game into making either Fly, Teleport, or Dig available to use through the use, otherwise the player would have to start a New Game.

When entered from an ordinary door the player will appear at the north-west corner of the blank 4x4 tile used to seperate two sections of the map. As a result of this the player can only move one tile to the north which acts like the door in any trade center door in a Pokémon Center which will make the player move downwards again.

If the player uses walk through walls to move downwards it is still difficult to move any further because of various tiles which will push the player back northwards; therefore another procedure must be used to move through most of this map's tiles.

Procedure (Pokemon Gold/Silver)

1. Enter the GameShark codes 01XX44D0 and 01XX45D0 for when XX is 21 and FF respectively; when the game boots up keep the switch off.

2. Before entering any door turn the switch on and the player will appear in the blank 4x4 tile.

3. (Optional) Use Flash and the walk through walls code to walk around this glitch map.

See also

  1. Glitch Pokémon League Maps (Pokémon Yellow)

External links

  1. [1] - The original article on Glitch City Laboratory Forums about this particular glitch map.