AreaDex/RB:231: Difference between revisions
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{{MapInfoGenIOld|ROCK TUNNEL|Town Map E7 (English RB).png|E7|231|Cinnabar Island|0x67|32x14 blocks|[[Redirection glitch map]]<br>Semi-[[freeze glitch map]]}} |
{{MapInfoGenIOld|ROCK TUNNEL|Town Map E7 (English RB).png|E7|231|Cinnabar Island (bank 02)|0x67|32x14 blocks|[[Redirection glitch map]]<br>Semi-[[freeze glitch map]]}} |
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[[File:Map E7 appearance.png|thumb|right|160px|Appearance of map 0xE7.]] |
[[File:Map E7 appearance.png|thumb|right|160px|Appearance of map 0xE7.]] |
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'''Map 0xE7''' from English {{RB}} is a [[Glitch City (Generation I)|glitch map]]. It normally freezes the game without a specific method of preventing the freeze. It has a map script of EAF1, which is Echo RAM for CAF1; and is within the 'sprite state' data. |
'''Map 0xE7''' from English {{RB}} is a [[Glitch City (Generation I)|glitch map]]. It normally freezes the game without a specific method of preventing the freeze. It has a map script of EAF1, which is Echo RAM for CAF1; and is within the 'sprite state' data. |