AreaDex/RB:231: Difference between revisions

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{{MapInfoGenI|ROCK TUNNEL|Town Map E7 (English RB).png|E7|231|Cinnabar Island|Unknown|Unknown|[[Redirection glitch map]]<br>Semi-[[freeze glitch map]]}}
{{MapInfoGenI|ROCK TUNNEL|Town Map E7 (English RB).png|E7|231|Cinnabar Island|Unknown|Unknown|[[Redirection glitch map]]<br>Semi-[[freeze glitch map]]}}
[[File:Map E7 appearance.png|thumb|right|160px|Appearance of map 0xE7.]]
[[File:Map E7 appearance.png|thumb|right|160px|Appearance of map 0xE7.]]
'''Map E7''' from English {{RB}} is a [[Glitch City (Generation I)|glitch map]] and a [[redirection glitch map]] when entered outside of the Nintendo GameCube's Game Boy Player that freezes the game without proper set up (see [[freeze glitch map]]). It has a map script of EAF1, which is Echo RAM for CAF1; and is within the 'sprite state' data.
'''Map 0xE7''' from English {{RB}} is a [[Glitch City (Generation I)|glitch map]] and a [[redirection glitch map]] when entered outside of the Nintendo GameCube's Game Boy Player that freezes the game without proper set up (see [[freeze glitch map]]). It has a map script of EAF1, which is Echo RAM for CAF1; and is within the 'sprite state' data.


==Accessing it without a freeze==
==Accessing it without a freeze==