AreaDex/RB:250: Difference between revisions
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==Behavior== |
==Behavior== |
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Upon entering the map, the game will switch to invalid sound bank 06 (value of C0EF, C0F0). Map 0xFA has a map script pointer (value of D36E-D36F) |
Upon entering the map, the game will switch to invalid sound bank 06 (value of C0EF, C0F0). Map 0xFA has a map script pointer (value of D36E-D36F) value of address A000 in SRAM. |
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If accessed as the south connection from Viridian City, with the map script pointer and sound bank patched out using the following codes, then there may be behavior that varies but commonly with the particle animation from Red pushing a boulder. |
If accessed as the south connection from Viridian City, with the map script pointer and sound bank patched out using the following codes, then there may be behavior that varies but commonly with the particle animation from Red pushing a boulder. |