AreaDex/RB:250: Difference between revisions

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>Torchickens
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If accessed as the south connection from Viridian City, with the map script pointer and sound bank patched out using the following codes, then there may be behavior that varies but commonly with the particle animation from Red pushing a boulder.
If accessed as the south connection from Viridian City, with the map script pointer and sound bank patched out using the following codes, then there may be behavior that varies but commonly with the particle animation from Red pushing a boulder.


Sometimes a 'tap' sound effect will play, after which a battle will be partially started (with [[GlitchDex/RB:000]]) otherwise the value stored at DFC8. Other times the game may freeze with a black screen.
Sometimes a 'tap' sound effect will play, after which a battle will be partially started (with [[GlitchDex/RB:000]]) otherwise the value stored at CFD8. Other times the game may freeze with a black screen.


*01FA7CD3
*01FA7CD3