AreaDex/RB:250: Difference between revisions

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If accessed as the south connection from Viridian City, with the map script pointer and sound bank patched out using the following codes, then there may be behavior that varies but commonly with the particle animation from Red pushing a boulder.
If accessed as the south connection from Viridian City, with the map script pointer and sound bank patched out using the following codes, then there may be behavior that varies but commonly with the particle animation from Red pushing a boulder.


Sometimes a 'tap' sound effect will play, after which a battle will be partially started (with [[GlitchDex/RB:000]]) otherwise the value stored at DFC8. Other times the game may freeze with a black screen.
Sometimes a 'tap' sound effect will play, after which a battle will be partially started (with [[GlitchDex/RB:000]]) otherwise the value stored at CFD8. Other times the game may freeze with a black screen.


*01FA7CD3
*01FA7CD3

Revision as of 03:20, 20 June 2020

Town Map name: {{{town map}}}
[[File:{{{file}}}|200px]]
(Raw data: {{{town map raw}}})
Identifier (HEX): {{{hex}}}
Identifier (DEC): {{{dec}}}
Map header pointer: {{{headerpointer}}}
Map bank: {{{mapbank}}}
Palette: {{{palette}}}
Default track (music): {{{music}}}
Default sound bank: {{{soundbank}}}
Tileset/Permissions: {{{tileset}}}
Fish data (Super Rod only): None (without bypassing
"Looks like there's nothing here.")
Text pointer table (W_MAPTEXTPTR): {{{textpointertable}}}
Script (W_MAPSCRIPTPTR): {{{script}}}
Size (width×height): {{{size}}}
Wild Pokémon pointer: {{{wildpokemon}}}
Map connections: {{{connections}}}
NPC data: {{{npcs}}}
Sign data: {{{signs}}}
Hidden object data: {{{hiddenobjects}}}
Fly flag: {{{flyflag}}}
Meta-script: {{{metascript}}}
Classification (unofficial): {{{nomenclature}}}

Map 0xFA in English Pokémon Red and Blue is a freeze glitch map which may appear with a glitch Town Map, such as name "9Q" or a blank name. It is located on the Town Map in the sea relatively close to the east of Route 12.

Behavior

Upon entering the map, the game will switch to invalid sound bank 06 (value of C0EF, C0F0). Map 0xFA has a map script pointer (value of D36E-D36F) value of address A000 in SRAM.

If accessed as the south connection from Viridian City, with the map script pointer and sound bank patched out using the following codes, then there may be behavior that varies but commonly with the particle animation from Red pushing a boulder.

Sometimes a 'tap' sound effect will play, after which a battle will be partially started (with GlitchDex/RB:000) otherwise the value stored at CFD8. Other times the game may freeze with a black screen.

  • 01FA7CD3
  • 017A6ED3
  • 01006FD3
  • 0102EFC0
  • 0102F0C0