Jump to content

AreaDex/RBY:011: Difference between revisions

no edit summary
>Bbbbbbbbba
(Elaborated a little and added one more reference. Also moved the Capsule Monsters map up to hopefully make the pictures look less cramped. Also, why was this marked a "summary page"?)
No edit summary
 
(13 intermediate revisions by 3 users not shown)
Line 1:
([[AreaDex|↑ Back to the AreaDex index]].)
 
{{unused maps}}
<!-- {{Summary page}} -->
{{unused maps}}
{{MapInfoGenI|PALLET TOWN|Y Map 0B.png|0B|11|Unknown|Unknown|Unknown|{{Explain|key area|The third bit of D70C; the second fly locations address is set}}}}
{{MapInfoGenI
|town map=PALLET TOWN
|town map raw=Pointer to name=(Unknown), y=0 x=0
|file=Y Map 0B.png
|hex=0B
|dec=11
|headerpointer=14:49A4 (Red/Blue)/14:49aa (Yellow) (SaffronCity_h)
|mapbank=1
|palette=PAL_ROUTE
|music=Track 0xC3 (Viridian City) (Y)
|soundbank=02 (Y)
|tileset=AF (invalid) (Fly, Dig, Teleport, Escape Rope impossible,<br>fishing and cycling not allowed) (Y)
|fish=None (Y)
|textpointertable=C95B (RAM) (Y)
|script=1AC1 (within GetRowColAddressBgMap) (Y)
|size=224x144 blocks (Y)
|wildpokemon=None (NothingWildMons) (03:50dd (R/B)/03:4d89 (Y))
|connections=[[:#Connections_data|See AreaDex/RBY:011#Connections_data]]
|npcs=Unknown
|signs=Unknown
|hiddenobjects=Unknown
|flyflag=D70C 0x3 (R/B), D70B 0x3 (Y)
|metascript=Unknown (none?)
|nomenclature=Town/City, [[partially unused]]
}}
 
'''Map 0x0B''', nicknamed '''lost city''' or '''unused town''' is a location in {{RBY}} with an index number of hex:0B (dec: 11).
Line 9 ⟶ 32:
Entering it in English {{RBY}} causes the game to freeze with a white screen. However, map 0x0B are [[Glitch City|glitch maps]] that do not immediately freeze the game on some non-English versions of Yellow, and is a glitch map that does not freeze at all [[Map 0x0B (Italian Yellow)|in Italian Yellow]].
 
After visiting this location, the game internally marks it as a visited Fly location, indicating a potential [[placeholder]] or dummied-out data for an extra 'key area' (areas that the player can Fly to). This is also supported by the map index number being next to towns and cities but before Route 1. The player cannot actually Fly to it; the glitch location doesn't have any Town Map data and defaults to Pallet Town with coordinates of (0,0).
It may be a [[placeholder]] for an extra 'key area'. Key areas are areas that player can fly to, such as Pallet Town, Celadon City or Cinnabar Island.
 
==Traits==
Line 26 ⟶ 49:
 
Map 0B has no wild Pokémon data.
{{clr}}
==Connections data==
{{incomplete|1=Properly interpret the data, and add where the game retrieves the data, including whether it is constant/from ROM}}
Map connections data refers to the data specific to maps which link to other maps without using door or exit warps (through walking around, using the Bicycle, or Surfing). An example is how Pallet Town is linked to Route 1 to the north and Sea Route 21 to the south (and map 0xFF to the west and east if those connections are forced).
 
===Yellow===
A dump of D36F-D39B in memory at the time of entering map 0x0B:
 
A7FFD041F0C60A0A47F629C9CA384A1C1C1AEACCD5FEFF2005CD5F4A1872FEA038043E001802E60F4F06002100
 
Empirically,
 
*North connection at y=08 links to Team Rocket Hideout (B4F) (0xCA) - wCurrentTileBlockMapViewPointer for the new map is $FFFF (I/O).
*South connection at y=255 links to Map 0xFF - wCurrentTileBlockMapViewPointer for the new map is $C93B (RAM).
*West connection at x=14 links to invaded house (Cerulean City) (0x3E) - wCurrentTileBlockMapViewPointer for the new map is $0F12 (ROM).
*East connection at y=255 links to Sea Route 21 (0x20) - wCurrentTileBlockMapViewPointer for the new map is $1770 (ROM).
 
Note that unlike the standard [[wikipedia:Cartesian coordinate system|Cartesian coordinate system]], in Pokémon Red, Blue and Yellow, the y coordinate increases by 1 every time Red walks south/decreases by 1 every time he walks north, but like it, the x coordinate increases by 1 every time Red walks right/decreases by 1 every time he walks left.
 
==Notes==
Line 74 ⟶ 115:
 
*ld a, 0B
*ld ([D35E)],a
*ret
 
For the ws m items, change the quantity of the TM34 from 94 to 93. This changes ld ([D35E)],a to ld ([D35D)],a.
 
==Dokokashira door glitch route==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.