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{{MapInfoGenI|PALLET TOWN|Unused town.png|0B|11|00|00|(Undocumented)|(Undocumented)|Undefined|{{Explain|Key Area|An unused address allows the player to fly to this location}}}}
 
In the [[bp:Generation I|first generation]] of the handheld Pokémon game series - [[bp:Pokémon Red|Pokémon Red]], [[bp:Pokémon Blue|Pokémon Blue]] and [[bp:Pokémon Yellow|Pokémon Yellow]]; blank and formatted map data for the hexadecimal value 0B (11) suggestsis anerroneously additional arearead as a 'secondpart Palletof Town'PALLET northTOWN' of(header the#0) Pokémonwith Leagueco-ordinates when it is read(0,0) by the Town Map. An unused address, when checked will allow the player to travel to the map location via the move [[bp:Fly (move)|Fly]], suggesting that it may have once been intended as a main key area in [[bp:Pokémon Red and Green|Pokémon Red and Green]]'s development but with its data formatted from the final game. The actual location when entered, [[game freeze|freezes]] the game. However, the fact the identifiers 00 to 0A (0 to 10) correspond to real towns and cities, and the fact that the value 0C (12) corresponds to [[bp:Route 1|Route 1]] can suggest this area as an additional location which never made it tointo the final game.
 
==Method (Red/Blue/Yellow)==
 
 
==Method (Red/Blue/Yellow)==
#The player can view this location on the Town Map through the use of a [[game-altering device]] through the use of the [[GameShark]] code 010B5ED3 (010B5DD3 for Pokémon Yellow).
#The player should leave the code off, until activating it just before using the Town Map.
#The game will suggest that the player is in a 'second Pallet Town' north of the Pokémon League with co-ordinates (0,0).
<br /><br />
 
==See also==
{{Dokoroute|[[Unused town/dokokashira route|Click here]]}}
 
#[[Cycling based glitch maps]]
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