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{{unused maps}}
{{MapInfoGenI|PALLET TOWN|UnusedMap town0B.png|0B|11|00Unknown|00Unknown|(Undocumented)|(Undocumented)|UndefinedUnknown|{{Explain|Keykey Areaarea|AnThe unusedthird addressbit allowsof D70C; the player tosecond fly tolocations address thisis locationset}}}}
 
'''Map 0B''', nicknamed '''lost city''' or '''unused town''' is a location in {{RBY}} with an index number of hex:0B (dec: 11). Entering it causes the game to freeze with a white screen.
In the [[bp:Generation I|first generation]] of the handheld Pokémon game series - [[bp:Pokémon Red|Pokémon Red]], [[bp:Pokémon Blue|Pokémon Blue]] and [[bp:Pokémon Yellow|Pokémon Yellow]]; blank and formatted map data for the hexadecimal value 0B (11) is erroneously read as a part of 'PALLET TOWN' (header #0) with co-ordinates (0,0) by the Town Map. An unused address, when checked will allow the player to travel to the map location via the move [[bp:Fly (move)|Fly]], suggesting that it may have once been intended as a main key area in [[bp:Pokémon Red and Green|Pokémon Red and Green]]'s development but with its data formatted from the final game. The actual location when entered, [[game freeze|freezes]] the game. However, the fact the identifiers 00 to 0A (0 to 10) correspond to real towns and cities, and the fact that the value 0C (12) corresponds to [[bp:Route 1|Route 1]] can suggest this area as an additional location which never made it into the final game.
 
It may be a [[placeholder]] for an extra 'key area'. Key areas are areas that player can fly to, such as Pallet Town, Celadon City or Cinnabar Island.
 
==Traits==
Map 0B's Town Map name is "Pallet Town". It has the coordinates 0,0 which places it on the 'top-left corner' of the Town Map. This is directly above Indigo Plateau, because here 'y' starts from the top and goes down as it increases. The location of the map is not actually on the top-left corner of the Town Map, because a green area can be seen west of the player, and the place name text can be seen above them.
 
The coordinates for map 0B can be found at the offset 0x71334 in {{RB}} as a 00 value, where the upper nybble marks the y coordinate and the lower nybble marks the x coordinate.
==Method (Red/Blue/Yellow)==
#The player can view this location on the Town Map through the use of a [[game-altering device]] through the use of the [[GameShark]] code 010B5ED3 (010B5DD3 for Pokémon Yellow).
#The player should leave the code off, until activating it just before using the Town Map.
#The game will suggest that the player is in a 'second Pallet Town' north of the Pokémon League with co-ordinates (0,0).
<br /><br />
==See also==
{{Dokoroute|[[Unused town/dokokashira route|Click here]]}}
 
Map 0B's index number follows on from the index numbers of real towns and cities, which range between (00-0A), and it directly precedes Route 1's index number (0C).
#[[Cycling based glitch maps]]
 
#[[Dokokashira door glitch]]
When the player enters map 0B, a flag is set to mark that the player has visited it, and normally this only happens for real towns and cities.
 
This flag is an addition of bit 3 (+08) in the memory address D70C (in Red/Blue) or D70B (in Yellow). This address is the second memory address in the 'available fly locations' [[word]].
 
Even if this flag is set, the player cannot fly to it; but [http://forums.hidden-palace.org/viewtopic.php?t=2826&sid=5a430dcc2edc89a8713ed3f0b6c44d4f according to Koolboyman] there is a single byte in the ROM holding the number of locations the player can fly to that can be changed to let the player fly to it.
 
Map 0B has no wild Pokémon data.
 
==Notes==
1. There is unused shop data placed between the data for the Fuchsia and Cinnabar Poké Marts, but it isn't necessarily for map 0B. The item list contains Great Balls, Super Potions, Hyper Potions, Full Heals and Revives.
 
2. [[bp:Game Freak|Game Freak]] created a map for [[bulbapedia:Capsule Monsters|Capsule Monsters]] that shows what eventually became [[bulbapedia:Kanto|Kanto]]. Capsule Monsters is an early design concept for what was finalized as Pokémon.
 
There are notably 12; not 11 spots on the map with a number or letter within a square. These may have been for key areas, because 11 of these spots are placed where the key areas in the final game are.
 
The odd spot out (the one that may have been for an unreleased 12th location) is found below '7' and is marked 'C'. This is located below what is now [[bulbapedia:Celadon City|Celadon City]] and may have been above the sea.
==Viewing map 0B on the Town Map==
It's possible to view map 0B on the Town Map with a GameShark, or with 8F or ws m [[arbitrary code execution]].
 
#With the items pack open and a Town Map to use, enter the GameShark code 010B5ED3 (Red/Blue) or 010B5DD3 (Yellow)
#View the Town Map and the player will be at coordinates 0,0 in a place called 'Pallet Town'.
 
===8F and ws m codes===
 
These codes are for pigdevil2010's or TheZZAZZGlitch's 8F and ws m payloads.
 
8F items:
 
{| border="1"
!Position
!Item
!Quantity
|-
|3
|Lemonade
|×11
|-
|4
|TM34
|×94
|-
|5
|TM11
|×201
|}
 
Code:
 
*ld a, 0B
*ld (D35E),a
*ret
 
For the ws m items, change the quantity of the TM34 from 94 to 93. This changes ld (D35E),a to ld (D35D),a.
 
#[[==Dokokashira door glitch]] route==
It's possible to get to map 0B with the [[dokokashira door glitch]] with the following route:
 
#Start in Route 1.
#Go to Pallet Town.
#Counting the first step in Pallet Town as step 1, travel 112-115
 
Note that the game will freeze with a white screen as usual, so it is kind of pointless.
[[Category:Unused content]]
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