AreaDex/Y:254: Difference between revisions
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>Torchickens m (Torchickens moved page Map 254 (English Yellow) to Map FE (English Yellow)) |
>Torchickens No edit summary |
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{{researchneeded|An explanation of why things get corrupted and how would be great. Research more things that get messed up by the glitch. Is there a way to fix the map problems effect?}}
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'''Map
[[File:Y Map 254.png|frame|right|One of map 254's appearances]]
When it is entered, it appears like a [[Glitch City]]. The appearance of this map may vary, for unknown reasons. The map's entrance point (which can be altered with the codes 01xxB4D3 01xxB0D3) apparently doesn't affect the appearance.
Entering map
It works almost the same in non-English European versions of Pokémon Yellow, although the level-script pointer is still DC0E, which would correspond with Pokémon 12's move 2 in those versions rather than Pokémon 12's experience byte 1.
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==Avoiding a freeze==
Since DC0E is in WRAM, the player can easily hack in a C9 (ret) at DC0E using memory viewer to prevent map
Furthermore, DC0E represents the 12th stored Pokémon in the current box's experience byte 1. While a current experience between 13172736-13238271 (C9 XX XX) is not viable, code like 00 00 C9 (an experience of 201) is. This means the player can simply place a Pokémon with 201 experience in the box as the 12th Pokémon to make map
==Effects of entering map
Entering map
===Easily noticeable effects===
When the player enters map
The player will be warped to map hex:99, which is a house in Fuchsia City with an NPC discussing the warden and two NPCs discussing Bill. Changing the value of D364 from
The [[perpetual spinning glitch]] will occur, with the effect of tiles having bits of arrow tiles on them.
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==See also==
*[[255 hours glitch]] - An effect not specific to map
[[Category:Generation I glitches]]
[[Category:Glitch areas]]
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