AreaDex/Y:254: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
No edit summary |
No edit summary |
||
Line 1:
{{Major glitches}}
{{MapInfoGenIOld|Blank name|Town Map FE (English Yellow).png|FE|254|
{{researchneeded|An explanation of why things get corrupted and how would be great. Research more things that get messed up by the glitch.}}
<br clear=left>
Line 84:
===Data===
Map 0xFE has a map script or "level-script pointer" of DC0E by default, so adding a C9 there (or having the right data) will allow the player to enter the map. The game grabs 20:4F50 (00) to define D3AC as 00. Additionally, 20:4F51 (wMapBackgroundTile) defines D3AD (wNumberOfWarps) as 0xEC, resulting in a large buffer overflow and coincidental warp upon arriving at the map that allows the player to escape to map 0x99 (a
The map uses valid tileset 00, has various interesting wild Pokémon including wild glitch Pokémon and Trainers (see below), and NPCs can be seen walking down the screen on arrival if the warps were disabled.
Usually however, a warp to map 0x99 takes the player away and the Bicycle music instead plays for some reason.
|