AreaDex/Y:254: Difference between revisions

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>ISSOtm
(Added the map info "widget", and uploaded a picture of the Town Map with D35D being hex:FE in Pokémon Yellow. For unknown reasons, blue was replaced with orange on the image. It should be re-uploaded.)
>Torchickens
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{{MapInfoGenI|Blank name|Town Map FE(Yellow).png|FE|254|Unknown|Unknown|Unknown|Glitch map}}
{{MapInfoGenI|Blank name|Town Map FE(Yellow).png|FE|254|Unknown|Unknown|Unknown|Glitch map}}
{{badimage}}
{{researchneeded|An explanation of why things get corrupted and how would be great. Research more things that get messed up by the glitch. Is there a way to fix the map problems effect?}}
{{researchneeded|An explanation of why things get corrupted and how would be great. Research more things that get messed up by the glitch. Is there a way to fix the map problems effect?}}
'''Map 254''' from {{Y}} is a glitch location with an index number of 254 (FE).
'''Map 254''' from {{Y}} is a glitch location with an index number of 254 (FE).
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===Map problems===
===Map problems===
For unknown reasons, the 'level-script pointers' of certain maps will freeze the game, meaning it is seemingly impossible to visit places such as the Hall of Fame. Saving and resetting does not fix this problem.
For unknown reasons, the scripts IDs (not the level-script pointers) of certain maps become corrupted and will freeze the game, meaning it is seemingly impossible to visit places such as the Hall of Fame. Saving and resetting does not fix this problem.


At least through cheating, it is possible to load the Hall of Fame script without the 'walking up to Oak' process by manipulating a level-script pointer of 16:6456 into D36D/E (as 5664). This can be done in Route 6, which has the 16 bank and may not freeze the game initially. Watching the credits and resetting the game will not fix the freezing problem, however, and the player would be forced to view the credits every time they load the save due to the level-script pointer not changing.
At least through cheating, it is possible to load the Hall of Fame script without the 'walking up to Oak' process by manipulating a level-script pointer of 16:6456 into D36D/E (as 5664). This can be done in Route 6, which has the 16 bank and may not freeze the game initially. Watching the credits and resetting the game will not fix the freezing problem, however, and the player would be forced to view the credits every time they load the save due to the level-script pointer not changing.