AreaDex/Y:254: Difference between revisions
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When it is entered, it appears like a [[Glitch City]]. The appearance of this map may vary, for unknown reasons. The map's entrance point (which can be altered with the codes 01xxB4D3 01xxB0D3) apparently doesn't affect the appearance. |
When it is entered, it appears like a [[Glitch City]]. The appearance of this map may vary, for unknown reasons. The map's entrance point (which can be altered with the codes 01xxB4D3 01xxB0D3) apparently doesn't affect the appearance. |
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Entering map 254 may result in a freeze due to its invalid level-script pointer (D36D-D36E), which is at DC0E in WRAM. |
Entering map 254 may result in a freeze due to its invalid level-script pointer (D36D-D36E), which is at DC0E in WRAM (12th stored Pokémon's experience byte 1). |
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It works almost the same in non-English European versions of Pokémon Yellow, although the level-script pointer is still DC0E, which would correspond with Pokémon 12's move 2 in those versions rather than Pokémon 12's experience byte 1. |
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Furthermore, [[Map FE (Japanese Yellow)|Map FE in Japanese Yellow]] works significantly differently to the English and non-English European versions. |
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==Avoiding a freeze== |
==Avoiding a freeze== |