AreaDexES/Y:255: Difference between revisions

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>Torchickens
(Created page with "{{ES only}} {{MapInfoGenI|(Blank)|Map FF Town Map.png|FF|255|Unknown|Unknown|Unknown|Special map handler,<br>Redirection glitch map, Freeze glitch map}} '''Map 0xFF...")
 
>Torchickens
No edit summary
Line 19: Line 19:
File:Map 0xFF Spanish Yellow 2.png|Red's sprite showing.
File:Map 0xFF Spanish Yellow 2.png|Red's sprite showing.
File:Map 0xFF Spanish Yellow 3.png|The Team Rocket Hideout Glitch City.
File:Map 0xFF Spanish Yellow 3.png|The Team Rocket Hideout Glitch City.
</gallery>
[[Category:Glitch areas]]
[[Category:Glitch areas]]

Revision as of 21:31, 12 March 2017

Please note that this glitch only exists in the Spanish version of the game.
Town Map name: {{{town map}}}
[[File:{{{file}}}|200px]]
(Raw data: {{{town map raw}}})
Identifier (HEX): {{{hex}}}
Identifier (DEC): {{{dec}}}
Map header pointer: {{{headerpointer}}}
Map bank: {{{mapbank}}}
Palette: {{{palette}}}
Default track (music): {{{music}}}
Default sound bank: {{{soundbank}}}
Tileset/Permissions: {{{tileset}}}
Fish data (Super Rod only): None (without bypassing
"Looks like there's nothing here.")
Text pointer table (W_MAPTEXTPTR): {{{textpointertable}}}
Script (W_MAPSCRIPTPTR): {{{script}}}
Size (width×height): {{{size}}}
Wild Pokémon pointer: {{{wildpokemon}}}
Map connections: {{{connections}}}
NPC data: {{{npcs}}}
Sign data: {{{signs}}}
Hidden object data: {{{hiddenobjects}}}
Fly flag: {{{flyflag}}}
Meta-script: {{{metascript}}}
Classification (unofficial): {{{nomenclature}}}

Map 0xFF is a special map handler and glitch map.

Map 0xFF seemingly cannot be accessed by editing D369 (exit destination) to 0xFF or D362 (map number) to 0xFF while walking through a door, as both seem to always result in a white freeze.

For unknown reasons, it can be forced as a glitch map that does not freeze the game through a warp in map 0x0B, if the data for the map's script pointer (initially $CC5B in WRAM) is safe.

This glitch map appears with a glitchy tileset made up of people tiles with map block data sourced from $02D1.

In this glitch map, glitch music plays with the low HP beeping noise, and Pikachu can be seen gradually moving down the screen.

The map script for this glitch location is pointer $1A04. If the map script location is left at this address, later the palette becomes tinted white, Pikachu disappears and Red's sprite will show but there will be a glitch message box that plays some sounds for a while before possibly freezing the game with an invalid opcode or a white screen otherwise.

If the map script is forced to a harmless pointer with only ret (0xC9), the map may instead warp the player to Team Rocket Hideout (0xC7) valid source map Glitch City.