AttackDex/C:254: Difference between revisions
Actually 0xD2 (pointers for 0x80-0xFF are the same as the move -0x80 like in RBY)
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(Actually 0xD2 (pointers for 0x80-0xFF are the same as the move -0x80 like in RBY)) |
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'''Glitch move 0xFE''' is a [[TypeDex/C:
On the moves list, this glitch move may have an extremely long type name that can freeze the game. It is subject to [[VRAM inaccessibility]].
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