AttackDex/C:254: Difference between revisions

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(Created page with "thumb|right|160px|Glitch move 0xFE on the Fight menu. (↑ Back to the AttackDex index.) '''Glitch move 0xFE''' is a glitch move in {{Cryst...")
 
(Actually 0xD2 (pointers for 0x80-0xFF are the same as the move -0x80 like in RBY))
 
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([[AttackDex|↑ Back to the AttackDex index]].)
([[AttackDex|↑ Back to the AttackDex index]].)


'''Glitch move 0xFE''' is a glitch move in {{Crystal}}.
'''Glitch move 0xFE''' is a [[TypeDex/C:210|(VRAM:8E86) (0xD2)]] and "Normal"-type glitch move in {{Crystal}}.


On the moves list, this glitch move may have an extremely long type name that can freeze the game.
On the moves list, this glitch move may have an extremely long type name that can freeze the game. It is subject to [[VRAM inaccessibility]].


On the Fight menu, it may appear rather as a Normal-type move. Attempting to use this glitch move may freeze the game.
On the Fight menu, it may appear rather as a Normal-type move. Attempting to use this glitch move may freeze the game.

Latest revision as of 15:42, 1 November 2023

Glitch move 0xFE on the Fight menu.

(↑ Back to the AttackDex index.)

Glitch move 0xFE is a (VRAM:8E86) (0xD2) and "Normal"-type glitch move in Pokémon Crystal.

On the moves list, this glitch move may have an extremely long type name that can freeze the game. It is subject to VRAM inaccessibility.

On the Fight menu, it may appear rather as a Normal-type move. Attempting to use this glitch move may freeze the game.

Glitch move 0xFE on the moves list.


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